![]() But these prices seem just fine to me, and are nothing to get worked up over.įollow me on Twitter and on Facebook. Take your free one and go home, buy a couple to support your team, or go crazy and get the full set. No, they haven’t been perfect when it comes to loot boxes and drop rates and pricing in the past, but generally, Overwatch is a fair game when it comes to charging for stuff, and I don’t think these new League skins are an exception. So again, I’m not sure what the problem is here.īut people feel how they feel, I suppose, and while I can acknowledge that, I genuinely don’t think that Blizzard has done something greedy and terrible here. As in, you can buy a full set of 26 skins for one team and save $30 over the asking price by buying in bulk. At the $40 and $100 tiers of League Tokens, you do start to get into discounts. My only suggestion for Blizzard was going to be to maybe offer discounts on higher-amount bundles so mass purchasing comes with a bit of a benefit but…they’re already doing that. This is a sports league trying to sell sports merchandise in a way only an esport can. It makes sense that it’s separated from the normal loot pool, and that Blizzard wants you to pay up front for a “digital licensed product” rather than being able to just grind them out in game. But as a support system for the league and teams, I see no problem with this currency system or this price. And if it was $3, people would be complaining it wasn’t $1, and if it was $1, people would be complaining it wasn’t free since it’s “just a recolor” and marketing for the league. $5 a skin is a relatively standard price when it comes to selling items like this in this context. I really hate the “e” word when it comes to describing situations like this, “entitled,” but I have to utter it here. First of all, they're a fraction of the price of physical items, and secondly, if they're so worthless then why is everyone lining up to spend billions on digital items across all manner of games every single year? If these items didn't have value to players, they wouldn't exist at all. ![]() And don't give me the whole "these are just bits of code" runaround. Almost nobody does that, and if they do, they are superfans who have to know they’re going to be spending a ton of money to amass that kind of collection. It’s like going into a sports store and buying one of every single jersey you see. Just because you have it in your head that you need 26 skins for all characters for every team, that doesn’t mean the price should be dramatically lower to accommodate that. I have almost every single Legendary skin in the game, and have spent a few hundred dollars and a few hundred hours of gameplay to get to that point, but you have to draw the line somewhere and realize that Blizzard does not have to cater to your extreme desires in a case like this. I say this as someone who has been a collector of Overwatch skins. I don’t think it’s realistic to say that Blizzard should have priced these skins based on collectors who, for reasons that are frankly somewhat unhealthy, say that they must have all 312 recolors, one for every team, and that the game is gouging them with a $1,000+ asking price to achieve that feat. Since these skins are so basic, you probably won’t even use them over your cooler Legendaries, so really, this is essentially just like donating a bit to the league/team, and we've seen similar players-support-the-pros systems in other esports from DOTA to League. No loot boxes, no nothing, just a purchase to support the league and team and some skins you can use if you feel like it. ![]() The idea behind this pricing is that if you like the OWL and say, your local team, the Houston Outlaws, you throw down $10-15 and pick up a couple skins for your most played champs. Keep in mind that the entire point of these items aren’t to get some gorgeous new skin for your character (these are pretty basic recolors), but instead a way to support OWL and your favorite team.
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